April 1, 2014

Maya to Backburner - Added Tile Rendering


Added option to divide and render image into tiles in cases where system resources cannot accommodate the image resolution (for print). Good suggestion David!

Added "Skip Existing Frames" checkbox from Render settings

UI changes:

-Job priority changed from integer entry to drop down menu

-Enclosed all controls under a parent layout so now the window is resizable and the submit job buttons are always accessable regardless of scrolling

-Categorized groups of controls with better labeling


Corrected error where changing the memory limit caused an error due to a typo in control name.

Added a version for Maya 2012 and earlier since a missing procedure was causing an error

March 15, 2014

Changing File Extensions on Windows

This post accompanies setting up a userSetup MEL file, which is a script file that tells Maya to run the contained code when starting up. If you've made one on a Windows OS and it's not doing anything at all, this is for you.

By default Windows hides the extensions for known file types from the user (basically anything that a program on the system recognizes and Maya does recognize MEL files). Most likely to deter someone from renaming a picture from their vacation and accidentally deleting the ".jpg" part of the file name then getting scared and frustrated and eventually draining the life from some poor soul on a tech support line.

If you've made your userSetup file using Windows notepad then it will have a .txt  extension that you will not see. So what you think is your MEL file is actually this:


To make Windows show you file extensions, go to Start > Control Panel > Folder Options (or "File Explorer Options" if you're on Windows 10). In the "View" tab, uncheck "Hide extensions for known file types" and click "OK".

Now  you can rename your userSetup.mel.text to userSetup.mel. And you're done!

Edit:12/30/2015 - Updated for Windows 10 UI changes.

March 6, 2014


// Genny . T 03/05/2014
// gennyx.blogspot.com
// Maya has an issue respecting unfiltered hardware texture display.
// When the scene is loaded it defaults to global settings.
// This script adds a script node to the scene
// this node goes directly to the material info node for each shader
// and changes the hardware display for shaders every time
// the scene is loaded.
// No more blurry Minecraft textures.

Open Maya, open the Script Editor, source it in the MEL tab and save the scene!

source gen_unfilteredTextures;