tag:blogger.com,1999:blog-58570864836899249232024-02-07T01:07:21.589-08:00Gen's DownloadsGenhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-5857086483689924923.post-68185544737495713422999-02-04T16:25:00.000-08:002016-02-04T20:11:05.349-08:00Important! Read Me First! You Know, Take Precautions and StuffIt is strongly advised that you place custom scripts in your user
specific script folder. If something goes wrong, it is easily
corrected because you didn't overwrite the originals from the Maya
installation and you can go on with your life :)<br />
Scripts with
multiple procedures within the same file will need to be sourced before
calling those procedures. If you need more info on that, look -> <span style="color: orange;"><a href="http://gennyxdownloads.blogspot.com/2012/10/creating-user-setup-file.html">here</a></span>.Genhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-11418009690980514042014-04-01T02:25:00.000-07:002016-02-04T16:30:49.026-08:00Maya to Backburner - Added Tile Rendering//03/22/2014<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://i.imgur.com/hx7DwXZ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/hx7DwXZ.jpg" height="300" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
Added option to divide and render image into tiles in cases where system resources cannot accommodate the image resolution (for print). Good suggestion David!<br />
<br />
Added "Skip Existing Frames" checkbox from Render settings<br />
<br />
UI changes:<br />
<br />
-Job priority changed from integer entry to drop down menu<br />
<br />
-Enclosed all controls under a parent layout so now the window is resizable and the submit job buttons are always accessable regardless of scrolling<br />
<br />
-Categorized groups of controls with better labeling<br />
<br />
Edit:<br />
<br />
06/07/2014<br />
Corrected error where changing the memory limit caused an error due to a typo in control name. <br />
<br />
04/19/2014<br />
Added a version for Maya 2012 and earlier since a missing procedure was causing an error <br />
<span style="font-family: inherit;"><span style="font-size: x-large;"> </span></span><br />
<a href="https://sites.google.com/site/gennyx84blog/home/performExportToBackburner.zip?attredirects=0&d=1"><span style="font-family: inherit;"><span style="font-size: x-large;">DOWNLOAD</span></span></a><br />
<br />Genhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-4171987095824138182014-03-15T13:30:00.004-07:002015-12-30T23:39:14.692-08:00Changing File Extensions on WindowsThis post accompanies <a href="http://gennyxdownloads.blogspot.com/2012/10/creating-user-setup-file.html">setting up a userSetup MEL file</a>, which is a script file that tells Maya to run the contained code when starting up. <b>If you've made one on a Windows OS and it's not doing anything <i>at all</i>, this is for you</b>.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://i.imgur.com/ryvfNpB.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/ryvfNpB.jpg" height="240" width="320" /></a></div>
<br />
By default Windows hides the extensions for known file types from the user (basically anything that a program on the system recognizes and Maya does recognize MEL files). Most likely to deter someone from renaming a picture from their vacation and accidentally deleting the ".jpg" part of the file name then getting scared and frustrated and eventually draining the life from some poor soul on a tech support line.<br />
<br />
If you've made your userSetup file using Windows notepad then it will have a .txt extension that you <b>will not see</b>. So what you think is your MEL file is actually this:<br />
<br />
userSetup.mel.txt<br />
<br />
<b>To make Windows show you file extensions, go to Start > Control Panel > Folder Options (or "File Explorer Options" if you're on Windows 10).</b> In the "View" tab, <b>uncheck </b>"Hide extensions for known file types" and click "OK".<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://i.imgur.com/UCI3OBS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/UCI3OBS.jpg" height="400" width="355" /></a></div>
<br />
Now you can rename your userSetup.mel.text to userSetup.mel. And you're done!<br />
<br />
<br />
<br />
Edit:12/30/2015 - Updated for Windows 10 UI changes. Genhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-48848401450320449382014-03-06T13:55:00.000-08:002014-07-31T15:10:32.088-07:00gen_unfilteredTextures<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://i.imgur.com/Jznv4u3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/Jznv4u3.jpg" /></a></div>
<br />
// Genny . T 03/05/2014<br />
// gennyx.blogspot.com<br />
//<br />
// Maya has an issue respecting unfiltered hardware texture display.<br />
// When the scene is loaded it defaults to global settings.<br />
// This script adds a script node to the scene<br />
// this node goes directly to the material info node for each shader<br />
// and changes the hardware display for shaders every time<br />
// the scene is loaded.<br />
// No more blurry Minecraft textures.<br />
<br />
Open Maya, open the Script Editor, source it in the MEL tab and save the scene!<br />
<br />
<span style="font-size: large;"><b><span style="font-family: "Courier New",Courier,monospace;">source gen_unfilteredTextures; </span></b></span><br />
<br />
<a href="https://sites.google.com/site/gennyx84blog/home/gen_unfilteredTextures.zip?attredirects=0&d=1">DOWNLOAD</a>Genhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-60107335825431504332013-10-09T20:58:00.000-07:002014-02-23T13:51:05.034-08:00Setting Up Notepad Plus Plus for Maya MEL filesThis zip file accompanies the "<a href="http://www.youtube.com/watch?v=TkixkEEh1XQ&feature=youtu.be">Setting Up Notepad++ for Maya MEL</a>" video.<br />
<br />
Included:<br />
<br />
userDefineLang.xml<br />
sourceScript_icon.jpg <br />
runScript_icon.jpg<br />
<br />
02/23/2014 Edit: Cleaned out coded background colors for keywords in userDefineLang.xml. No more white boxes around text when editor background color changes (through use of themes etc)<br />
<br />
<a href="https://sites.google.com/site/gennyx84blog/home/userDefineLang_and_run_sourceIcons%20v0.5.rar?attredirects=0&d=1">DOWNLOAD</a>Genhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-17108228912297594692012-12-21T22:44:00.003-08:002016-02-04T16:31:34.597-08:00PerformExportToBackburner Update 2<div style="line-height: 100%;">
<br /></div>
<div style="line-height: 100%;">
<br /></div>
<div style="line-height: 100%;">
<br /></div>
<div style="line-height: 100%;">
<br /></div>
<div style="line-height: 100%;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuSyJSH7FfgxzQyANzD5MpgJuGxnZxltfplNLzJDs-pxenHE3eK77EaKxAzRoTYUBeMldWtGLBBHeNpfSoIiD9jpD_5urdYrjB-s2AN_c-0Wbd2wD9iuFyCDcphmm8T5OdKfvGDHFunuU/s1600/bbJob_win.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuSyJSH7FfgxzQyANzD5MpgJuGxnZxltfplNLzJDs-pxenHE3eK77EaKxAzRoTYUBeMldWtGLBBHeNpfSoIiD9jpD_5urdYrjB-s2AN_c-0Wbd2wD9iuFyCDcphmm8T5OdKfvGDHFunuU/s320/bbJob_win.jpg" width="320" /></a><br />
<br />
<br /></div>
<div style="line-height: 100%;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj59r0g8Lb5oh9cCl9RT0sMt3CLFSmTXZdpb5-j4q0wwhTqB4UM92RAaBkZxz2kV_Wk3o56gzNEUwaS8KOkKr6db7iDr2JruGo-7I-8W2wTb8WaD2L32KfUgI4wGDJIcXz_vH_n3NbljAY/s1600/updateIcon_small.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj59r0g8Lb5oh9cCl9RT0sMt3CLFSmTXZdpb5-j4q0wwhTqB4UM92RAaBkZxz2kV_Wk3o56gzNEUwaS8KOkKr6db7iDr2JruGo-7I-8W2wTb8WaD2L32KfUgI4wGDJIcXz_vH_n3NbljAY/s1600/updateIcon_small.png" /></a><span style="font-weight: normal;"><b>Added parameters to Backburner send job window:</b></span></div>
<div style="line-height: 100%;">
<br /></div>
<div style="line-height: 100%;">
<span style="font-weight: normal;"><b>Auto
Threads </b>– Automatically use available threads</span></div>
<div style="line-height: 100%;">
<br /></div>
<div style="line-height: 100%;">
<span style="font-weight: normal;"><b>By
Frame</b> – Render frames in increments of this value. Render settings
must be set to render out a sequence of images</span></div>
<div style="line-height: 100%;">
<br /></div>
<div style="line-height: 100%;">
<br /></div>
<h2 style="line-height: 100%;">
<a href="https://sites.google.com/site/gennyx84blog/home/performExportToBackburner.rar?attredirects=0&d=1"><span style="font-weight: normal;"><b>DOWNLOAD </b></span></a></h2>
<div style="line-height: 100%;">
<br /></div>
<div style="line-height: 100%;">
<a href="http://gennyx.blogspot.com/2012/12/backburner-tribulations-update.html"><span style="font-weight: normal;">Read more>></span></a></div>
Genhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-10294640361690793422012-12-02T21:28:00.002-08:002014-12-14T16:08:06.247-08:00performExportToBackburner.melParameters Added for exporting Backburner jobs from Maya:<br />
<br />
Render Thread – Specify the number of CPU threads right there when you send the job and not in another window!! <br />
<br />
Verbosity – Level of detail in render progress messages <br />
<br />
Auto Memory Limit – Dynamically calculate memory before each render <br />
<br />
Memory Limit - Soft cap for memory used by MR <br />
<br />
Time Out – Amount of time before job aborts and restarts<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpiENLEmbWUo_6Z18_3Brs_4jytqTZ9CQM4-q337nqBA9Ygk20LurZxiXAf7SobCsEgaaVFxm7Kc9VvoPSxyEd658syruUdrgFBGLvhPHQ730ES8Q62mXJlbxCHH6UETGUlGytRRxLE30/s1600/bbOptions_screengrab.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpiENLEmbWUo_6Z18_3Brs_4jytqTZ9CQM4-q337nqBA9Ygk20LurZxiXAf7SobCsEgaaVFxm7Kc9VvoPSxyEd658syruUdrgFBGLvhPHQ730ES8Q62mXJlbxCHH6UETGUlGytRRxLE30/s1600/bbOptions_screengrab.jpg" /></a></div>
<br />
<br />
<h3>
<a href="https://sites.google.com/site/gennyx84blog/home/performExportToBackburner.mel?attredirects=0&d=1">Modified performExportToBackburner.mel</a></h3>
Genhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-72882186025504778842012-10-11T20:52:00.001-07:002016-02-04T16:29:35.606-08:00genProxyPlop version1_0<br />
<br />
<span style="font-size: large;"><span style="color: red;"><b>New Script</b></span>!</span>****<br />
<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ8OUxKpw24mjdGf94nwACi8JiX-BxVflB7kdKCKk_43hFbXvtoG0tH0DTjlHqwBxGbiO1lLuGv8yuDY60QuoVvAQDKD0UyIY971Gb8n1COpzsGhoZNldaMezw9TyPg08Y5s3cf3utIA/s1600/proxyTest_03.jpg" style="margin-left: 1em; margin-right: 1em;"><br /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA0oBbeCDrGwngv0xhMhzgJFVtgncWouP7ivrsPX0p9jmWhKjwvpraQnv0rjBNLnpaEH5_ZMbMJ_cIzePbvaYcKzeEnBjKLpn19tfrAF9FKGHv5QNPTAnt32pa_tm_OE030yuLdm4vNDk/s1600/proxyTest_03.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="135" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA0oBbeCDrGwngv0xhMhzgJFVtgncWouP7ivrsPX0p9jmWhKjwvpraQnv0rjBNLnpaEH5_ZMbMJ_cIzePbvaYcKzeEnBjKLpn19tfrAF9FKGHv5QNPTAnt32pa_tm_OE030yuLdm4vNDk/s640/proxyTest_03.jpg" width="400" /></a></div>
<div style="text-align: center;">
<a href="http://www.turbosquid.com/3d-models/roman-pedestal-3ds-free/498894">Greek column model</a> is from the freebie section of Turbo Squid.</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUxqtfwrGld_vBgcUtdae-zgNyGRLXmS3jrem7VSPFkagjdp0ixIB6nXGZ9SkfJoEB4lnLKUEDo6QMGKH8rAvMbDftxWP4Rsi9tqk1tDwB0IcoWwZH92fz_nF8yzxisPOkKQKqQ5jCxQ/s1600/genProxyPlop_v1_0_interface.jpg" style="margin-left: 1em; margin-right: 1em;"><br /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgsooZuD2jl6zH-Qi1la7YeeLn6xkMz6_gD_9hbrEwmsoFgWLUXgUFDf915c9mwiWII9zfsYRWABuJU2gX0TA9_OcV3zbfVebkI5eJHFrc0JakOcWOLag424jcgvgvk6JKcuGBe7R-X8M/s1600/genProxyPlop_v1_0_interface.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgsooZuD2jl6zH-Qi1la7YeeLn6xkMz6_gD_9hbrEwmsoFgWLUXgUFDf915c9mwiWII9zfsYRWABuJU2gX0TA9_OcV3zbfVebkI5eJHFrc0JakOcWOLag424jcgvgvk6JKcuGBe7R-X8M/s1600/genProxyPlop_v1_0_interface.png" /></a></div>
<br />
The
genProxyPlop (don't you dare make fun of the name lol ). It's a script
that automates the creation of mip_binarproxy nodes, low poly stand in
objects that envelope the high res model and creates the necessary
connections for them to work. It just relieves the tedium of working
with mip_binaryproxies in Maya.<br />
<br />
The script creates a
poly cube as the low poly object and if the high resolution model has
more than six shaders assigned, the low res object will be split to
create more faces to accommodate the shader assignments. All shaders
will be assigned to the low res object in the exact order they're
assigned to the high res object (your leaf shader won't appear on your
tree trunk!). Of course this option can be disabled.<br />
<br />
The
write feature auto renders a frame at a temporary low resolution (it'll
warn you in case you want to decrease quality settings) and writes out
the .mi files to the specified directory. This can also be disabled just
in case you want to handle that manually.<br />
<br />
<u>Installation: </u><br />
Copy
the mel file to your user scripts folder and the warning icon to your
user icons folder (details are in the 'read me' text file if needed) .
Source it in <a href="http://gennyxdownloads.blogspot.com/2012/10/creating-user-setup-file.html">your userSetup mel file </a>for convenience.<br />
<br />
Use this code to call the script:<br />
<br />
<code>
<span style="font-size: large;">genProxyPlop;</span></code><br />
<br />
<br /><br />
<br />
<br />
<br />
<br />
<a href="https://sites.google.com/site/gennyx84blog/home/genProxyPlop_v_1_0.rar?attredirects=0&d=1"><span style="font-size: large;"><b>DOWNLOAD</b></span></a><br />
<br />
<br />
<br />Genhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-79576459893791294142012-10-11T19:46:00.000-07:002020-01-14T04:33:03.649-08:00Creating A User Setup FileCreating a user setup file is pretty easy since it's a regular text file named "userSetup" with the "txt" extension changed to "mel". That's it! Now you just have to edit this file as you would any text file and add lines of code to be executed as Maya starts up. You can save it in your user scripts folder.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzjQSVsXJXfRwBCIxKby8mVUkuZwX0PkmFC0QY_QcO770G69cC2xzkczU8W7yWQLTB7ugm8Gu1D6mWGey1zYXqteFUNFFZO2iM7TdO7TFq3xRHgWKWFPbSey8XkdUbkkgRLAqsT-7ry-c/s1600/userSetup_file.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzjQSVsXJXfRwBCIxKby8mVUkuZwX0PkmFC0QY_QcO770G69cC2xzkczU8W7yWQLTB7ugm8Gu1D6mWGey1zYXqteFUNFFZO2iM7TdO7TFq3xRHgWKWFPbSey8XkdUbkkgRLAqsT-7ry-c/s1600/userSetup_file.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I script in jEdit :3</td></tr>
</tbody></table>
<br />
<br />
<br />
Like for example, if I downloaded a mel file named doThisStuffForMe.mel and inside that file are multiple procedures and one of them is countMyBeans. Even if I put doThisStuffForMe.mel in my user scripts folder, I can't just open Maya and call countMyBeans, Maya wouldn't know where to find that and will throw an error saying so. Source the doThisStuffForMe.mel file first! Simply open the userSetup.mel in any plain text editor (like Notepad) and add a source line.<br />
<br />
<code>source doThisStuffForMe;</code><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiptbuBHFTUcmlzHkGFEcHPp6x32y-jSpqzdMeGw8oOjMi6UeTWm1fTqa6IiL_kzgZ6BHBP2JPATVShwXkMacJPf-YcJU3-5JQWIOSTp3ICW9TiF8OPD_pr-jWoH4J9GNIj7WOL2qqce9M/s1600/doThisStuffForMe_source.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiptbuBHFTUcmlzHkGFEcHPp6x32y-jSpqzdMeGw8oOjMi6UeTWm1fTqa6IiL_kzgZ6BHBP2JPATVShwXkMacJPf-YcJU3-5JQWIOSTp3ICW9TiF8OPD_pr-jWoH4J9GNIj7WOL2qqce9M/s1600/doThisStuffForMe_source.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Maya assumes a mel extension</td></tr>
</tbody></table>
<span style="font-size: small;">If your userSetup file isn't doing anything and you're on Windows, <a href="http://gennyxdownloads.blogspot.com/2014/03/changing-file-extentions-on-windows.html">check here</a>.</span><br />
<span style="font-size: large;"><b><br /></b></span>
<span style="font-size: small;">Note: <span style="font-size: x-small;"><i>You can source manually but you might find that to be inconvenient to do every time you open Maya and want to use your scripts</i></span></span><span style="font-size: x-small;"><i>. There are endless things you can have Maya do on startup, sourcing script files is just one of them!</i></span>Genhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-61231415302052594112012-06-20T13:19:00.001-07:002014-07-31T15:20:11.483-07:00PMM Update v1.6.3<a href="http://gennyx.blogspot.com/p/pmm-linear-lighting-buddy.html">PMM Linear Lighting Buddy's Page</a><br />
<br />
<br />
Update!<br />
<br />
* Added texture filter options<br />
<br />
* Added node selection window for existing photographic exposures and portal light shaders when using the create camera or portal light features<br />
<br />
* Minor tweaks and fixes<br />
<br />
* Double checked, it works in pre-QT Maya versions <br />
<br />
EDIT: Fixed issue where 'gamma correct selected' was broken! <br />
<br />
<a href="https://sites.google.com/site/gennyx84blog/home/PMM_LinearLightingBuddy_1_6_3.rar?attredirects=0&d=1">Download</a>Genhttp://www.blogger.com/profile/00054822672725635676noreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-1335737713236807122011-08-02T23:27:00.000-07:002012-08-08T11:34:38.241-07:00PMM Update v1.6.2version 1.6.2<br />
<br />
<span style="font-size: small;"> *Fixed issue with Maya 2012 spitting error message at end of gamma correction script because it couldn't find the UV texture Editor which also caused the viewport textures to stay in their "blobby" state.<br />
<br />
*Minor tweaks dealing with checking for certain nodes that are available to Maya 2011 and later.</span><br />
<br />
<span style="font-size: small;">* Rename file node script also tweaks filter to sharpen textures.</span><br />
<br />
<a href="https://sites.google.com/site/gennyx84blog/home/PMM_LinearLightingBuddy_1_6_2.zip?attredirects=0&d=1">Download</a><br />
<br />
See <a href="http://gennyxdownloads.blogspot.com/">downloads </a>page for latest version.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-49845140555815840902011-04-15T13:04:00.000-07:002012-08-08T11:34:30.232-07:00PMM Update<div style="color: black;">
<span style="font-size: large;"><b><u>Changes</u></b></span></div>
<br />
* Viewport display will use original high res texture instead of low 256x256.<br />
<br />
* Fixed issue where some SSS shaders will turn black.<br />
<br />
* Mule shader will pick up information from mia_material's additional color, even if using a light surface texture.<br />
<br />
<a href="https://sites.google.com/site/gennyx84blog/home/PMM_LinearLightingBuddy1_6_1.rar?attredirects=0&d=1">Download</a><br />
<br />
See <a href="http://gennyxdownloads.blogspot.com/">downloads </a>page for latest version.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-5857086483689924923.post-90035624764616622352011-03-20T01:41:00.000-07:002012-08-08T11:34:03.341-07:00PMM_linear_lighting_buddy_v1_6 Linear lighting tool for Maya<br />
<br />
<a href="http://gennyx.blogspot.com/p/pmm-linear-lighting-buddy.html">PMM_homepage</a><br />
<br />
- Create tonemapped cameras<br />
- Quadratic area lights<br />
- Gamma correction/removal for Mental Ray shaders<br />
<br />
See <a href="http://gennyxdownloads.blogspot.com/">downloads </a>page for latest version.Unknownnoreply@blogger.com