Showing posts with label Backburner. Show all posts
Showing posts with label Backburner. Show all posts

April 1, 2014

Maya to Backburner - Added Tile Rendering

//03/22/2014


Added option to divide and render image into tiles in cases where system resources cannot accommodate the image resolution (for print). Good suggestion David!

Added "Skip Existing Frames" checkbox from Render settings

UI changes:

-Job priority changed from integer entry to drop down menu

-Enclosed all controls under a parent layout so now the window is resizable and the submit job buttons are always accessable regardless of scrolling

-Categorized groups of controls with better labeling

Edit:

06/07/2014
Corrected error where changing the memory limit caused an error due to a typo in control name.

04/19/2014
Added a version for Maya 2012 and earlier since a missing procedure was causing an error
  
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December 21, 2012

PerformExportToBackburner Update 2








Added parameters to Backburner send job window:

Auto Threads – Automatically use available threads

By Frame – Render frames in increments of this value. Render settings must be set to render out a sequence of images


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