March 6, 2014


// Genny . T 03/05/2014
// Maya has an issue respecting unfiltered hardware texture display.
// When the scene is loaded it defaults to global settings.
// This script adds a script node to the scene
// this node goes directly to the material info node for each shader
// and changes the hardware display for shaders every time
// the scene is loaded.
// No more blurry Minecraft textures.

Open Maya, open the Script Editor, source it in the MEL tab and save the scene!

source gen_unfilteredTextures;